Fallout 3: Bethesda should fire its writing department

Fallout 3, in terms of the actual game player, is incredibly fun. But you can’t play the game for 5 minutes without tripping over inconsistencies. Be warned, this list contains spoilers.

1) When you have the option to blow up Megaton, I reported Burke to the sheriff, figuring he would be arrested. Much to my dismay, when I saw him pull a gun, he took no damage when I went into VATS and shot him in the head. Say what?

2) On the above, if I hit some guy in a reality pod with a grenade, it should break. And if I have a maxed out science skill, I should be able to disable the reality pod FROM THE OUTSIDE.

3) The entire plot was about conflict over a water filtering plant. A shadowy governmental organization fights with an enclave of super soldiers over the right to purify the area’s water supply. Does anyone CARE who does the purification? I sure don’t.

4) Why would it be evil to use the germ vial to kill the mutants? I spent the entire game fighting mutants.

5) Whats up with this “end of the game, character dies” BS. I have a henchman who is totally immune to radiation. letting me “keep my destiney” is a pretty lame excuse.

2 Responses to “Fallout 3: Bethesda should fire its writing department”

  1. Abdul says:

    4) The vial wasn’t to kill mutants, but was to kill everything that had come into contact with radiation. If you do that you pretty much kill off the entire human race.

  2. Was that mentioned in the game? That wasn’t the way it sounded after talking to the Enclave president.

Leave a Reply